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| #1522470 in Books | New Riders | 2004-04-02 | Original language:English | PDF # 1 | 10.00 x.54 x8.00l,1.62 | File type: PDF | 320 pages | ||1 of 1 people found the following review helpful.| Seriously Dated, Geared Toward Total Beginners, More About Working With Old Game Engines Than Creating Art.|By A. M. Hernandez|Creating the Art of the Game by Matthew Omernick was a quick and easy read. However, I wish I had noticed the age of the book (and also the age of the reviews on ). This book is seriously dated, and it has not aged well. Although some of the topics are|About the Author|| Matthew Omernick currently works as a lead artist for LucasArts Entertainment Company near San Francisco, CA. With a B.F.A from The Ringling School of Art and Design in Sarasota, FL, Matt has more than seven years of industry experience
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this ...
You can specify the type of files you want, for your device.Creating the Art of the Game | Matthew Omernick. I was recommended this book by a dear friend of mine.