[PDF.23gb] Fundamentals of Audio and Video Programming for Games (Developer Reference)
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Fundamentals of Audio and Video Programming for Games (Developer Reference)
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| #3005615 in Books | Microsoft | 2003-11-12 | Ingredients: Example Ingredients | Original language:English | PDF # 1 | 9.00 x1.19 x7.38l,1.81 | File type: PDF | 400 pages||0 of 1 people found the following review helpful.| Four Stars|By William McColl|great book|2 of 23 people found the following review helpful.| Fundamentals of Audio and Video Programming for Games|By Jesse Chisholm|The transaction was prompt. The book and CD are in great condition. Thanks.|About the Author|
|Peter Turcan, Ph.D., is an SDK Writing Manager in Microsoft’s Digital Media Division. He has written commercial computer games that have sold hundreds of thousands of copies. And he’s published more than 100 computer-related ar
Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. Load the CD—and experience Microsoft’s Digital Media developers at play, learning how to use Microsoft DirectX 9 technologies to produce amazing, professional-quality effects. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the deve...
You easily download any file type for your gadget.Fundamentals of Audio and Video Programming for Games (Developer Reference) | Peter Turcan, Mike Wasson. Which are the reasons I like to read books. Great story by a great author.