[PDF.94ka] Getting Started with C++ Audio Programming for Game Development
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Getting Started with C++ Audio Programming for Game Development
[PDF.mt14] Getting Started with C++ Audio Programming for Game Development
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| #879283 in Books | 2013-08-26 | 2013-08-26 | Original language:English | PDF # 1 | 9.25 x.27 x7.50l,.47 | File type: PDF | 116 pages||1 of 1 people found the following review helpful.| Audio programming introduction with C++ and FMOD|By A.K.|This is an introductory book for [intermediate] C++ developers who want to start in audio programming, mainly using FMOD. The author starts by presenting some universal audio concepts in the first chapter such as volume, pitch, frequency, bit depth and audio file formats. Then he introduces FMOD and explains how to add it|About the Author||David Gouveia |David Gouveia is a software engineer and game developer from Madeira Island, Portugal. He has recently finished his MSc in Computer Science with a specialization in Graphics and Multimedia, and he is currently working full
Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.
Overview
Add audio to your game using FMOD and wrap it in your own code
Understand the core concepts of audio programming and work with audio at different levels of abstraction
Work with a technology that is...
You easily download any file type for your gadget.Getting Started with C++ Audio Programming for Game Development | David Gouveia. I really enjoyed this book and have already told so many people about it!