| #2463203 in Books | 2013-06-25 | 2013-06-25 | Original language:English | PDF # 1 | 9.25 x.80 x7.50l,1.33 | File type: PDF | 352 pages||2 of 2 people found the following review helpful.| Excellent starting book for jMonkey|By Wayne Barron|Great advice and tips working with the jMonkey engine, with basic coding examples to get you up and running, pointed me into the right direction.|5 of 5 people found the following review helpful.| Relatively useful, yet extremely sloppily edited and annoyingly pieced together|By RLAbout the Author||Ruth Kusterer |Ruth Kusterer became intrigued by Java and open source software while completing her degree in computational linguistics. In 2005, she joined Sun Microsystems, Inc. as a technical writer for netbeans.org where she wrote 10
Develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language
Create 3D games that run on Android devices, Windows, Mac OS, Linux desktop PCs and in web browsers – for commercial, hobbyists, or educational purposes.
Follow end-to-end examples that teach essential concepts and processes of game development, from the basic layout of a scene to interactive game characters.
Make your artwork ...
You can specify the type of files you want, for your gadget.jMonkeyEngine 3.0 Beginner’s Guide | Ruth Kusterer. I was recommended this book by a dear friend of mine.