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Matrix Transforms for Computer Games and Animation

John Vince




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 | #4688081 in Books |  John Vince |  2012-06-26 | Original language:English | PDF # 1 |  9.25 x.41 x6.10l,.60 | File type: PDF | 166 pages

 | Matrix Transforms for Computer Games and Animation

||From the Back Cover||Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually

Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matri...

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