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| #3270379 in Books | 2011-06-03 | Original language:English | PDF # 1 | 9.00 x.63 x7.00l,1.63 | File type: PDF | 360 pages||1 of 1 people found the following review helpful.| One of the first scholarly examinations of machinima|By S. Higley|A must-read for any theorist of machinima. Brilliant essays by leading scholars in a brand new field (such as Friedrich Kirschner, Jeffrey Bardzel, Henry Lowood and Matt Kelland), and blessedly NOT a how-to book on making machinima. This will be a landmark book in the history of a rapidly developing film art. ||"The essays are well written and thought provoking, and the uniqueness of the content ensures that many of these pieces will help form the foundation of scholarship on this rapidly growing field…Highly Recommended." -- B.H. McMillin, CHOICE
Over the last decade, machinima--the use of computer game engines to create movies--has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioner...
You can specify the type of files you want, for your gadget.The Machinima Reader (MIT Press) | From The MIT Press. Which are the reasons I like to read books. Great story by a great author.